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Sanctity for All (Except Corrupted)
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I'm not sure how realistic it is to expect some of these changes. I imagine the main reason these races don't have SAN benefits is due to lore reasons rather than mechanical reasons.

Of course, you're right that not having a strong motivation to build SAN means your Status Resistance suffers greatly but I don't think I really like just slapping SAN on these races and calling it a day.


As an aside, for Humans specifically, I did have a trait idea for them that could encourage at least some SAN investment while giving a theme that I think most people enjoy.

Quote:Halfblooded
Requires 15 SAN, Human Race, No Divine Eyes Traits
Select one race from a specific list. You have traces of that race's blood in your lineage that reflect more strongly in you than normal. This manifests as minor benefits befitting that race. You are additionally treated as that particular race for certain effects. (E.g. If you pick a Kaelensia race, you'll be affected by anything that would target Kaelensia, such as Black Spirits, Anti-Beast, etc.)

e.g. Picking Elf could confer the following benefits:
- Racial Stats: +2 WIL, +2 VIT
- Healer's Touch: When healing an ally or themself with a healing spell, the Power of that spell is increased by 15.
- Pristine: 15% Water Resistance, 15% Dark Weakness.
- Access to Pointy Ear racial icons.

(While I have a laundry list of what each valid combination could offer, I figure this is enough to get the idea across.)
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RE: Sanctity for All (Except Corrupted) - by Slydria - 10-10-2024, 08:58 PM

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