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Engineer Devlogic Rebalance
#1
You ever been hit with a:

Quote:Engineer used Hi-Potion.
Engineer's Metalaegis recovered 225 HP.
Engineer uses Hi-Potion on Engineer's Metalaegis!

Curate used Graft.
Engineer's Metalaegis recovered 281 HP.

And wonder how far has magical science come to? I sure have. I still strongly believe that engineer's bots could use being a little more immersive in terms of what they truly are. Machines following preset commands, not 3 Youkai in a metal box.

So! I'd wish for them to be changed in a more meaningful way, which might be a buff, or might be a nerf. But it definitely will butcher this decade old debate over the limits of healing magic and healing potions.

Who knows?

All Engineer Bots gain the passive:

Quote:Machinery

This unit is a semi-autonomous machine, which comes with certain benefits and drawbacks:

Benefits:
> +25% Resistance to: Fire, Ice, Earth.
> Immune to: Poison, Burn, Fear, Hesitation, Charm, Confusion and Clumsy. (Treated as Boss immunity)

Drawbacks:
> -25% Resistance to: Water, Acid, Lightning.
> Cannot be targeted or/and ignores the effects from: Potions, Non-Engineer Healing Skills, Non-Engineer Healing Spells.
> Treated as wearing Heavy Armor.
> Interference status will reduce this unit's HP and FP by 20% every round start, but duration of Interference is reduced by 1 round.

Discuss.
[Image: ht_pudding_the_fox_04_mt_140821_16x9_384.jpg]
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Messages In This Thread
Engineer Devlogic Rebalance - by Snake - 10-27-2024, 08:49 PM
RE: Engineer Devlogic Rebalance - by Poruku - 10-28-2024, 10:25 PM
RE: Engineer Devlogic Rebalance - by Sawrock - 10-29-2024, 12:04 AM

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