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Arbalest buffs
#1
Let's talk shop about Arbalest

Well, I think we can all agree Arbalest just isn't good enough at the moment.

The class revolves around cannon skills. The idea is that you use a big aoe skill once every few rounds.

The problem with this concept in its current state is two-fold. One, the cannon skills have a big cooldown, effectively a CD of 4, or 2 with firing posture. This would not be a huge issue if these skills were particularly powerful, but at the current time, their damage is simply not that good. The scaling is high, but it doesn't really beat a spell that has ele atk scaling on top. A wind mage with air pressure can do the same damage as a blowback cannon, without cooldown. Of course, when crit comes into play, the damage of cannon skills gets fairly good. But it still just lacks a little bit of oomph.

Buster cannon's debuff is amazing. It really helps deal with tanks, but I feel like that's the only strength of the class.

Furthermore, the class has no defenses aside from a short duration buff. It ends up being quite squishy if you're not using BK main class.

Here are my suggestions:

1: Add armament weight to cannon damage

A simple but needed change. This would give the class back its identity as a weight user. I don't know why this crucial part of the class fantasy was taken out. I think Arbalest could benefit from more raw damage, and this would make... Sense

2: Make shore up 3m

This is the only skill that lets you quickly reload. It's criminal that it costs 5m. This skill has a huge cooldown so it should be no problem.

3: Make mighty wall a passive

Mighty wall should be always active, but only give 3 def/res. If the arbalest has not moved last round, make it twice as strong. Just an idea. The counterattack could be included in a skill that gives temporary DR%, not stats. These two changes would make arbalest actually feel like it has tankiness on its own.

4: Make any melee weapon usable as armament

A simple change. Why not? Shooting an axe out of a massive arbalest doesn't sound any more far fetched than shooting a rocket punch out of a cannon or a dagger from a crossbow.

5: Make arbalest as a whole work with guns and bows equally.

Rifle arb is very sad right now. Why not give guns the passives? Biggest one is the +power for heavy weapon innate, and the armor piercing.

6: New passive: active reload

Using a chain skill reduces reload time by 1. You can use chain skills while reloading

Let me know if you guys have more ideas.
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Messages In This Thread
Arbalest buffs - by Poruku - 11-01-2024, 06:56 PM
RE: Arbalest buffs - by Raigen.Convict - 11-02-2024, 02:55 AM
RE: Arbalest buffs - by Snake - 11-06-2024, 02:25 PM

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