Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Bloody Ball Tune Up
#1
Since a lot of monsters typically have melee weapons, I find that using this skill has limited scenarios in where its actually useful, though I think that Performer is pretty strong atm, I see no issue buffing a skill's useability from extremely niche to just a bit less niche.

Bloody Ball should make Confused enemies move towards the closest target if they aren't in attack range, this can be exclusive to monsters for all I care but I don't think it'd be too much of an issue of a difference in PvP either, and give a reason to play for this skill's maximum potential value, rather than only be available if you choose to use Conductor's Direction or have enemies with mostly good ranged weapons and basic attacking stats.
[Image: zo2BdSr.pngp]
[-] The following 3 users Like Autumn's post:
  • caliaca, Miller, Snake
Reply


Messages In This Thread
Bloody Ball Tune Up - by Autumn - 11-02-2024, 10:45 PM
RE: Bloody Ball Tune Up - by caliaca - 11-02-2024, 11:06 PM
RE: Bloody Ball Tune Up - by Snake - 11-06-2024, 02:08 PM

Forum Jump:


Users browsing this thread: 3 Guest(s)
Sigrogana Legend 2 Discord