Riding on the OP's flow:
- Reapers should naturally be able to use Polearms to cast spells, and Appertaurus for Axes. Both for Scythe weapons. The SAN should just add a bonus to Power, Hit and Critical against Supernatural-type Races. (Soul, Dullahan, Amalgama, Possessed, Ghost, Demon)
- I'm against that, because I believe it would be better to give them more Active Skill racials instead that accomplish specific roles. My ideas revolve more around something like...
- Reapers should naturally be able to use Polearms to cast spells, and Appertaurus for Axes. Both for Scythe weapons. The SAN should just add a bonus to Power, Hit and Critical against Supernatural-type Races. (Soul, Dullahan, Amalgama, Possessed, Ghost, Demon)
- I'm against that, because I believe it would be better to give them more Active Skill racials instead that accomplish specific roles. My ideas revolve more around something like...
Quote:Soul Reaper
5 round CD.
Targets one enemy in 1 range and performs 1-9 basic attacks on them (based on their missing HP percentage) with your main hand weapon. If the weapon is a Scythe, the momentum is reduced by 2. After the attack is done, if enemy is a Monster enemy, the final attack will deal protection-ignoring bonus Akashic magic damage equal to 50% of their missing HP.
If the attack defeats the target and the target was a Supernatural-class Race, reduce the duration of all your negative status effects by 3 rounds, and restore HP equal to 25% of the target's Max. HP, and FP equal to 50% of the target's Max. FP.
Quote:Soul Intuition
5 round CD.
Targets one enemy in 7 Range and close your eyes, sensing their very soul's essence (you can only focus one target at a time) for 3 rounds. Due to the nature of closing your eyes, you will be treated as Blinded against all non-Supernatural Race enemies except the one you're focusing on.
When the target uses Movement or most movement skills, or damages you, you will follow and face them. And your Hit and Critical is increased by 10 + (Scaled SAN/4) against them, which is doubled if they are a Supernatural-class Race.
Quote:Maze Bellow
5 round CD.
Unleash a horrifying roar, putting the fear of the grave into well... the grave. All Supernatural-class Races in 5 range of you will be inflicted with Soul Shocked for 3 rounds and Fear for 5 rounds.
Soul Shocked enemies deal (Scaled SAN/2)% less damage to you and will be inflicted with Fear that ignores immunities, whenever they deal direct damage to you.
Quote:Hind Kick
5 round CD.
Can only target the tile directly behind you, and you cannot turn while executing this. Perform a brutal kick with your hooves, like an enraged bull would do. This kick will receive all bonuses to Kick, knock them back by 1 tile per 15 Scaled STR and also ignore knockback immunity.
If the enemy was knocked back for more than 3 tiles, they are also knocked down. If the enemy was Soul Shocked, they'll be stunned.