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Korvaran Borders, stagnation, and a lack of hostilities.
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(04-09-2025, 06:33 PM)Miller Wrote: Korvara is a sandbox made of mud with four very defined squares with their own unique groups in them, ignoring the few exceptions to this rule. Stagnation is pretty much inevitable without the world itself changing due to the fact that the general playerbase hasn't really meshed well with matters of conflict and consequence and nor will I blame anyone for not meshing well with it after being on several games where your story can end at the sole discretion of others.

I don't necessarily think stagnation is a bad thing per say; it puts a lot of weight on the players themselves to tell their own story, but I feel Korvara itself was designed to cater towards players actively having part in a world that's changing... in a game/community where consequence and conflict are undesirable. Seriously, the amount of stories I've seen just be cut short because people can't get along or respect each other is insane.

In short, this is just me moaning about losing G6 again more or less. Having a way less established setting and less creative tools/freedom as a player in Korvara still stings to this day.

With how the community has reacted to large scale conflict, and the desire and contingencies made to minimize it, it makes me feel like the entire selling point of Korvara is something that the community does not even want, and as it stands, Korvara actually has very few bonuses to G6, outside of the fact that it's the supported place to play on, there is less lore, there are fewer races, there is less freedom.

The actual player freedom is locked to a handful of people at the top, who can also deny other player's freedoms to make things within their borders, not to mention the need for mappers to also approve of a player's ideas to build something. "Player houses" are also very much locked to the people at the top.

The nations have become in a way insulated from one another, to the point that It feels like they're highschool cafeteria tables, it makes me feel like it was a mistake to even have multiple nations. If this game was taking place in just one big nation, the roleplay would be far more dynamic and active, instead of how it is now, where there's almost always 2 nations that are dead, most of the values between nations are pretty homoginized anyway.
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RE: Korvaran Borders, stagnation, and a lack of hostilities. - by zericosmic - 04-10-2025, 08:48 AM

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