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NERF MONK
#7
*reads first post*

Find me a monk with the stats to back ALL that up. Please do. A monk with enough Strength and Will to use decently powerful autohits against both defenses, while having the skill to reliably hit AND the Cel to reliably dodge. Impossible? No. But very unlikely. Plus, their dodge bonus only works when unarmored, so you lose out on the potential benefits of other armor types. You make it sound so OP, but in reality, most monk skills consume Ki, which lowers the crit and removes the DR. It's not all that.

Closest I ever got, at about level 40: https://i.gyazo.com/c812e9c164385ea2419d...84f48a.png

Note the major crippling weakness: autohits. Monk's gimmick is it can work well with anything due to using so many stats, but it doesn't dominate.


IMO, Monk is fine, MA just needs a little toning down. My suggestions:

- Lower the evasion of Unarmored Prowess/ Protection from Arrows to 10% and 20% respectively.
- Place a Toggle and cost on Kip-Up, have it consume something to work, like FP or Stamina. Toggle if you'd rather eat knockdown.
- Cleanse Body is a little -TOO- good compared to just about any other ailment remover in the game. Level limits on ailments?
- Maybe raise Shukuchi's FP cost to 10-15? As is, there's no reason not to use it EVERY turn. Give a reason to limit it's use.

IMO, the attacks are fine as is (in fact, I feel the FP costs are too high to justify using them over normals most of the time) and Meditate is also fine. I've noticed people love to focus on offense, which means healing is annoying to them, but we musn't invalidate a more defensive/sustainable style just because it annoyed some people in PVP or something.
*loud burp*
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