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NERF MONK
#8
Despite posting loads of irrelevent and useless information as per habit, Ranylyn raises a point I've mentioned earlier when this was discussed.
Monk may be versatile, but they cannot exactly use everything effectively without good balanced stats.


I don't agree with any of proposed changes aside from their healing moves to be unusable twice in same round. I'd like to see them be inferior to actual healing magic.

Also I don't seem to have monk unlocked, perhaps Terra strike could use bit of revision in terms of damage output, but I get the strange feeling it has quite a large FP cost. If that's the case, unnecesary to touch it imho.
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