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[Dodgers] Cel Cel Cel, What do we have here?
#20
please take a moment to re read what I said, good, now let me explain

Charge mind is a buff, being a buff it increases damage before contact with the enemy, Ie while it is flying in the air so to speak

Excel weapons follow the same logic here but sadly are not as amazing as charge mind, perhaps buffing them 75% instead of 50 per charge but meh.

Tactician order and absolute death are debuffs, statuses that affect the enemy, these increase the damage done to the enemy after defensive calculations, they do this because they are debuffs, not buffs, however unlike charge statuses that are consumed after use, Absolute death and the tactician bonus last awhile meaning you can get the bonus damage on ALOT more things, giving both their advantages and disadvantages.

Sir your trap card needs to be flipped back down as the activation conditions were misinterpreted, its okay I do it a lot myself

Throwing this out there, I don't want dodge to be useless for avoiding things, Perhaps if both dodge and hit had this

minimum chance to hit when not debuffed=30% of total skill

Minimum chance to dodge when not debuffed=20% of total cel + 10% of total luck
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