11-18-2014, 04:18 PM
Plenty of games have a bounded accuracy system, where no matter the final calculations,
you are ~always~ guaranteed to have a hit chance that will never fall below, say, 20%, or
rise above 80%.
300 Hit vs. 200 Evade ~still~ has a hit chance of 80% under this system, ~not~ 100%. The
same can be done with critical hits as well.
you are ~always~ guaranteed to have a hit chance that will never fall below, say, 20%, or
rise above 80%.
300 Hit vs. 200 Evade ~still~ has a hit chance of 80% under this system, ~not~ 100%. The
same can be done with critical hits as well.