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Tipping the Scales
#1
It would be pretty cool if static dungeon battles scaled the number of enemies in the battles based on the number of members in a party. It would encourage more partying, and encourage more use of the static dungeons. It was pretty disappointing to go into a static dungeon with a full 4 player party, only to fight 2-3 enemies at a time.

I was thinking that a better scaling would be 2-3 enemies per party member, which would be more fun for players, and balanced for the NPCs.
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