04-09-2015, 12:36 PM
I think it would be interesting for each class to surpass some of their limitations while being mono-classed. Some examples:
- Removal of Lantern Bearer's range damage and effect penalty.
- Increase in Hexer's status infliction chance.
- Ghost is always treated as if they've used Wraithguard while it's equipped (basically it becomes a passive).
- Reducing the momentum costs of Kensei attack skills by 1, bringing them down to 2M with a katana weapon, and making it possible for mono-classers to use the combos with other sword types by bringing them down to 3M.
- Black Knights are always treated as if they've invoked the Black Wind.
- Monk attack skill damage increased by their current Ki.
- Verglas gain both increased movement range and -1 momentum cost to move if starting on an ice sheet.
- The first Voidgate that a Void Assassin creates each round uses no momentum.
Etc.
- Removal of Lantern Bearer's range damage and effect penalty.
- Increase in Hexer's status infliction chance.
- Ghost is always treated as if they've used Wraithguard while it's equipped (basically it becomes a passive).
- Reducing the momentum costs of Kensei attack skills by 1, bringing them down to 2M with a katana weapon, and making it possible for mono-classers to use the combos with other sword types by bringing them down to 3M.
- Black Knights are always treated as if they've invoked the Black Wind.
- Monk attack skill damage increased by their current Ki.
- Verglas gain both increased movement range and -1 momentum cost to move if starting on an ice sheet.
- The first Voidgate that a Void Assassin creates each round uses no momentum.
Etc.
![[Image: 5a7229cbed.png]](http://puu.sh/stsSt/5a7229cbed.png)