04-09-2015, 11:55 PM
"[url=http://neus-projects.net/viewtopic.php?p=6397#p6397' Wrote:Zakizo » Thu Apr 09, 2015 7:36 am[/url]"]I think it would be interesting for each class to surpass some of their limitations while being mono-classed. Some examples:
- Removal of Lantern Bearer's range damage and effect penalty.
- Increase in Hexer's status infliction chance.
- Ghost is always treated as if they've used Wraithguard while it's equipped (basically it becomes a passive).
- Reducing the momentum costs of Kensei attack skills by 1, bringing them down to 2M with a katana weapon, and making it possible for mono-classers to use the combos with other sword types by bringing them down to 3M.
- Black Knights are always treated as if they've invoked the Black Wind.
- Monk attack skill damage increased by their current Ki.
- Verglas gain both increased movement range and -1 momentum cost to move if starting on an ice sheet.
- The first Voidgate that a Void Assassin creates each round uses no momentum.
Etc.
Things like this are prefered, and honestly, all you'd need is a trait (or LE bonus) that makes sure you have one class equipped in both slots (and switches off whenever you don't). But, we need more non-LE monoclass bonuses, because there's currently almost absolutely no reason to do it, whatsoever right now.
Quote:OOC Devourer Of Souls: I did literally nothing and have never played YGO in my life.
OOC Black Chaos X: OOC Devourer Of Souls: no one activated zera ritual
OOC Blissey: HHHAHAHAAA
OOC Devourer Of Souls: That's fake.
Tengen Toppa
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