04-11-2015, 03:02 AM
"[url=http://www.neus-projects.net/viewtopic.php?p=6450#p6450' Wrote:Rendar » Sat Apr 11, 2015 2:43 am[/url]"]Llunel's decay is already ridiculously mean if you can afflict Interference some other way besides Hexer. Namely because it reapplies that status with all of its timer effects. Sooo a 12 round Interference shell gets reset. It's mean.
I'd rather it not also take over cost/momentum usage. Maybe making it so you can't attack your target and connect more than once per turn? Sure, I guess.
Huh, I had no idea that the interference from gunners lasted that long. Do you really think that it's still worth it to reapply the status with Llunel's, than to just overcharge shoot them again after 12 rounds? (They'll probably be dead after 12 rounds.)
As far as making someone unable to hit you twice, Hexers already have great tools for that: Felial's fumble and spirit pain.