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Kicking it down a notch
#1
Accellia vs Excel Weapons
- Autohit vs Hit Check
- 75% per charge vs 50% per charge
- No WPN Power vs WPN Power
- Shoe slot vs Weapon slot

Current Formula - 75% per charge
(60*3.75)-10 = 215 damage

Changed Formula - 30% per charge
(60*1.90)-10 = 104 damage

Average strength of 60, average dodger's defense of 10.

There is so much to say about this single item. It became the unnecessary medium that quite literally stomps standard dodgers. I've no clue how it somehow ended with -75%- scaling per charge, but the logic that 'you're using 3M anyway' is a major source of this game's imbalance. Just because someone charges, doesn't mean their momentum has to be (over)compensated for. And it's often we see these type of items (BiS - Best in slot) having zero player input before implementation. Not to completely steer the blame on Dev, because it also seems like most voices are hush-hush about these things. Flipping defense before the scaling will still severely harm standard dodgers, and the new scaling balances the job without butchering the standard formula. As it stands now, there is little to no incentive for a character with decent strength to not wear these. The excel series are items, NOT core skills, and should be treated as options. And again, this is a shoe slot, what exactly should it be compensating for?
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