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Kicking it down a notch
#5
I can't really argue against that, since, it really -shouldn't- be what is essentially a weapon you can equip in your shoe slot.

Though making it so the the kick option for it is borderline useless compared to what other options are available doesn't seem right.

I'd honestly be all for making it so instead of dealing extra damage, it just knocks back further, or that and the reduced charge bonus.

I mean, it already has the use of being able to grant extra move for charges, but if it's going to affect the Kick trait, it should have a reason to be used past wasting charges to avoid getting spirit pained with your own excel weapon. Not saying it's -completely- useless, but the scenarios where it'd be the most useful option are slim to none with those changes, and I don't like items in the game that are situational to the point of uselessness.
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