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Life Drain
#1
So, after some thought and a few instances of seeing it in action, as it stands, Life Drain gives way too much for what it costs. For 3m it's a flat 10% damage/heal. No FP cost whatsoever.

An easy fix for this is...make it cost FP. Somewhere around 10-20 sounds reasonable to me.

Another suggestion is to possibly make it cap at a certain point (i.e. 50 HP at most ,regardless of will).

I don't think I need to go too far into detail to explain why there's issues with it beyond saying "unmitigatable damage that heals the user for the same amount for 3m".
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