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Negating Negation
#13
[strike]Armor-class restrictions are nothing new to SL2. I'd say making it work at lower efficiency for non-heavy armor is a fine move.[/strike]

Reading back over the thread, I realize it got derailed somehow. It's not really about Negation being too widespread, it's about Negation being too strong for what it does.

Now that Defense gives Critical Evade, I could get behind Negation's effectiveness being reduced. Instead of how things were, where non-BKs got the crit-shaft and BKs somewhat evaded it, non-BKs can somewhat evade it, and BKs can be somewhat but not totally immune.
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