06-19-2015, 02:09 PM
"[url=http://www.neus-projects.net/viewtopic.php?p=7875#p7875 Wrote:Slydria » Thu Jun 18, 2015 6:56 pm[/url]"]I think the issue is with Cinders comes from the very potent ones, such as Hyattr's cinders from Channel Destruction + Fire Breath dishing it out so well.Yes, CD + FB leaves behind some nasty Cinders if the user's got the VIT for it. However, while they do give plenty of damage, it is practically impossible to put it down and then run the target through the tiles; short of getting +2M from effects such as Riposte, the target will always be able to leave the tiles before the more ridiculous damage can be done. In fact, if one was to get the +2M before their attack, all it would take is a resist message from Fire Breath's damage to shoot down all but one method to pull/push someone through the tiles in that turn.
Of course, it is possible for a party of 2+ to either utilize On My Mark to catch the opponent in a fatal surprise, or do some teamwork in order to drag the target(s) through the Cinders. However, we also have to recognize that there are much more shenanigans found in teams than individually; Sanctuary (and healing skills in general) is/are much more likely to be used when more people are involved, and Black Bolt/Detogate can screw up any potential follow-ups if available, amongst other skills that move the user, target or both parties.
[12:53:15 AM] Chaos: don't hit dyst
[12:53:18 AM] Chaos: that's cruelty to animals
[12:53:20 AM] Chaos: you have to shoot it
[12:53:20 AM] Dystopia: ye