11-19-2014, 10:53 PM
You'll all have to excuse me, I just got home from a 4 hr drive and need to catch up.
@Ranlyn, please stop using growths as an argument (I'm not trying to be mean, I'm legitimately asking nicely), it's always a class dependant thing and doesn't always offer the best in terms of anything. The tide of combat can easily be shifted based on racials, skills, or anything; stats don't rule the game entirely. Just because someone has good growths doesn't mean anything. You could have the worst growths in the game, but if an amazing racial counter-acted that, it's balanced. Going, "well they shouldn't get any balance because this stat can go above 100%!" isn't an argument, it's just pointing out they're meta for one style of class instead of decent as a race. As for racials being class dependant, that's fine to an extent, but the entire race itself shouldn't be a stereotypical meta; reasons like that are why the races don't get played that often because they either aren't good all around, or aren't pleasing with their abilities. Plus, this is a ability thread, not a growth thread.
As for Phenexes, anything that isn't 100% would suit; seeing as even keeping your FP at 100% would almost never happen, making the ability almost never used and more like something that laughs at you than helps you. Plus, it's not different, in fact less powerful than a Pre-Hi Potion, which costs you no FP and 3M to use. So for a 0M cost, you lose your FP and get less HP than you might have with the potion for the same cooldown duration. It's not that powerful if you take it into consideration. Plus, I said in the edited version of the first post, 75% could also be a fair estimate for change. 90% is far too much, the most I'd go for is 80%, but that's still stretching it. Even with the FP management you mention, it has a 10 turn cooldown before it can be used again, meaning you have to stay alive and pray to God you can survive those 10 rounds before it activates.
@Sderg, yeah I can kind of agree with humans, but it also makes them a bit more pleasing, helps the economy in some manner, and makes people like the idea of craftsman characters a bit more. Masterworks will be more exclusive to humans, and it would benefit whomever they sold the items to. But I only focused on natural forms of crafting, because I don't think alchemy and enchanting existed until the gods came around.
Your Arcane Shield idea is great, but I thought of adding an alternate option for the "slowness" by making it -10 CEL instead of -25 evade (since 1 CEL = 2 evade, it'd still be -20 evade, and also actually slow them down). I'll slap that up on the first post with both options for reduction. Also, to compensate for Lady Lightning; perhaps recasting Arcane Shield while active gives you 50% of the FP you spent on it back, but dispels the skill.
I'm not so sure on Focus Weave though, because it'd then devalue what Zerans currently even have for their abilities. If they got something to improve what they currently have, I'd be more likely to agree; unless you want to think it should extend their enchanting spells by 1 round instead (would be a max of 5 rounds with auto-enchant and r2 enchanting talent).
@Ranlyn, please stop using growths as an argument (I'm not trying to be mean, I'm legitimately asking nicely), it's always a class dependant thing and doesn't always offer the best in terms of anything. The tide of combat can easily be shifted based on racials, skills, or anything; stats don't rule the game entirely. Just because someone has good growths doesn't mean anything. You could have the worst growths in the game, but if an amazing racial counter-acted that, it's balanced. Going, "well they shouldn't get any balance because this stat can go above 100%!" isn't an argument, it's just pointing out they're meta for one style of class instead of decent as a race. As for racials being class dependant, that's fine to an extent, but the entire race itself shouldn't be a stereotypical meta; reasons like that are why the races don't get played that often because they either aren't good all around, or aren't pleasing with their abilities. Plus, this is a ability thread, not a growth thread.
As for Phenexes, anything that isn't 100% would suit; seeing as even keeping your FP at 100% would almost never happen, making the ability almost never used and more like something that laughs at you than helps you. Plus, it's not different, in fact less powerful than a Pre-Hi Potion, which costs you no FP and 3M to use. So for a 0M cost, you lose your FP and get less HP than you might have with the potion for the same cooldown duration. It's not that powerful if you take it into consideration. Plus, I said in the edited version of the first post, 75% could also be a fair estimate for change. 90% is far too much, the most I'd go for is 80%, but that's still stretching it. Even with the FP management you mention, it has a 10 turn cooldown before it can be used again, meaning you have to stay alive and pray to God you can survive those 10 rounds before it activates.
@Sderg, yeah I can kind of agree with humans, but it also makes them a bit more pleasing, helps the economy in some manner, and makes people like the idea of craftsman characters a bit more. Masterworks will be more exclusive to humans, and it would benefit whomever they sold the items to. But I only focused on natural forms of crafting, because I don't think alchemy and enchanting existed until the gods came around.
Your Arcane Shield idea is great, but I thought of adding an alternate option for the "slowness" by making it -10 CEL instead of -25 evade (since 1 CEL = 2 evade, it'd still be -20 evade, and also actually slow them down). I'll slap that up on the first post with both options for reduction. Also, to compensate for Lady Lightning; perhaps recasting Arcane Shield while active gives you 50% of the FP you spent on it back, but dispels the skill.
I'm not so sure on Focus Weave though, because it'd then devalue what Zerans currently even have for their abilities. If they got something to improve what they currently have, I'd be more likely to agree; unless you want to think it should extend their enchanting spells by 1 round instead (would be a max of 5 rounds with auto-enchant and r2 enchanting talent).
Quote:OOC Devourer Of Souls: I did literally nothing and have never played YGO in my life.
OOC Black Chaos X: OOC Devourer Of Souls: no one activated zera ritual
OOC Blissey: HHHAHAHAAA
OOC Devourer Of Souls: That's fake.
Tengen Toppa !!!