06-23-2015, 04:17 AM
Quote:Please show me the last time you've seen an Evoker break one thousand damage.
Overload. All I need to say. But here's the math.
Evoker/GS vs GS/Hexer.
Daisengan Install + Death Knighting = +18 to 8 stats, + 15 to Vit (I don't think Daisengan adds +3 to vit)
Total Bonus points before class mods and stamps: 159
Bonus Damage to Overload from DK/Install alone: 795
Overload's Base damage: Will + 38 (R5) + Tome power + +10 (Evocation) x1.3 (Greaper)
Also factor in charge mind.
"Oh, but that's the absolute most extreme scenario!" Everyone always bases everything on the absolute most extreme scenario. The reduction limitation thread was based completely on luck based chances all lining up perfectly and sacrificing skills purely for that extra reduction. I never said they always break 1000 damage. I said they CAN.
That said, I feel like simply adding my two cents on the rest of the thread instead of arguing this point further: Lowering Evoker base damage in exchange for lowering the effects of resistances would be an interesting way of balancing this out. On the flip side, and I cannot stress this enough, Charge Mind basically laughs at the Resistance Stat due to when it is applied in the formula, so if we lower the efficiency of elemental resists, we need to do something about that so that you're not totally dependant on Evasion/Voidveil/Wraithguard against evokers.
*loud burp*