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Old Cellsvich
#20
Blissey post_id=39806 time=1590148564 user_id=50 Wrote:
MakeshiftWalrus post_id=39804 time=1590127792 user_id=56 Wrote:
Miller post_id=39800 time=1590083020 user_id=49 Wrote:
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The point of the thread was to get some kind of redux-version of the old Cellsvich map, to which I simply disagree. It would need to be so heavily modified it would practically be an entirely new entity, but the impression I got from what everyone else was writing, was that it would at best receive a new coat of paint.

A more organized mapping tool would be fantastic to work with, but that was never the intended purpose of this thread. I would love to see it organized in a manner that made it easier to use, and I firmly believe we'd see far more map submissions if it was. Though, I would argue that if you wanted to make a city-map, new Cellsvich would be the vastly superior map-set to use.

It sports almost all of the same tiles, in addition to many, many more things like stairs, rails, building facades, signs, trees, and the list goes on. At the same time, I don't believe the tile-set to be so complex you couldn't find anything in it, either.
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