09-06-2015, 10:44 PM
"[url=http://www.neus-projects.net/viewtopic.php?p=9145#p9145 Wrote:Spoops » Sat Sep 05, 2015 8:01 pm[/url]"]100 cap thats unresistable sounds fine to me, because Narcus in a punishment build works quite well, also remove the ability to stack it twice to get double the Narcus levels when hit, thats how it was stacking so high so quickly, Sarinpa.
The problem, with it not stacking was that getting sneezed on was overwriting getting crushed into oblivion, essentially. I'm not joking when I say I'd be hit by a Scarebear for like 130 (lol fallcall) and then take single digit damage from anything else on the field (I realize Def/Res is counter-intuitive to the Narcus, but I just happened to get it at about level 50 with an LE to a more suitable build coming up) to overwrite the Narcus. I think that can be exploited a little too hard in PVP since the Narcus is impossible to miss, completely making the Narcus useless.
If removing stacking happens, it needs to only count the hardest hit. (Same goes for a hit overwriting a dodge for a Duelist's Poise, that gets annoying fast)
*loud burp*