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Ring of Failure
#3
Okay, I went through as many of the class skills as I could find as well as some other things that force movement in battle and corrected this behavior. (Honestly, it should have been making tile jumps go through a proc to begin with if I were being smart, but better late than never).

Let me know if, after the update, any other skills or effects in battle replicate this unwanted behavior.
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