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Walking Mobs
#4
I meant consistency in that, like other dungeons, it'd mix up what the walking mobs were, selecting from available ones (ocean dungeons, as you said, exclude kraboids, forest exclude critters because duh, etc). I'm fine with the mix, though.

As to what I meant with my suggestions--that'd be...interesting to see if it mixed the types in fights (but annoying at the same time, for various reasons).

Though what I actually meant was just making it so the respective walking-mobs get randomized like every other dungeon (I.E. goblins can appear as more than just a Red Gorgon, forest types can appear as more than just the Mad Vine, ocean types can appear as more than just the Sand Shark.) Hopefully that's more clear.
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