10-01-2015, 07:42 PM
Devil's Advocate: Considering how the vast majority of enemy skills have more powerful scaling than even Evoker non-invocations (and power APPROACHING non CM'd invocations) I'd suggest limiting the 7M only to enemies without powerful skills. In other words, only giving that 7m to:
- All Jammers
- All Goblins
- All Aquatics
- All Bandits
- All Undead except Barghests
- All Fire monsters except Wings of Fire
- Mad Vines and Vampiric Legumes
Opening yourself up to things like double Fallcall Scarebear Hits (from multiple Scarebears per battle,) etc, just seems needlessly brutal unless you're an Evoker who can wipe them out before they get close. Or, using the example of an Umbral against a Spatial terror, just look at how quickly they get utterly wrecked unless they use Light Resist gear to negate that second beam from the Weakness Momentum; we don't want that applied to EVERYONE (sans weakness damage, of course.)
Also, making them simply cost 4M isn't an option because then they only get one action per turn pre-60.
- All Jammers
- All Goblins
- All Aquatics
- All Bandits
- All Undead except Barghests
- All Fire monsters except Wings of Fire
- Mad Vines and Vampiric Legumes
Opening yourself up to things like double Fallcall Scarebear Hits (from multiple Scarebears per battle,) etc, just seems needlessly brutal unless you're an Evoker who can wipe them out before they get close. Or, using the example of an Umbral against a Spatial terror, just look at how quickly they get utterly wrecked unless they use Light Resist gear to negate that second beam from the Weakness Momentum; we don't want that applied to EVERYONE (sans weakness damage, of course.)
Also, making them simply cost 4M isn't an option because then they only get one action per turn pre-60.
*loud burp*