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New Race: Selachii
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New Race: Selachii

A race of amphibious coastal dwellers, mostly dwelling off the northern banks of Karatynn, the Selachii are humanoid, and some say blessed by Charachin, as they possess some fish-like traits to them. They possess a functional set of gills and lungs, and are able to go between land and water quite easily, in addition to usually having a large fin or crest either along the top of their head or along their back. Known for having a tribalistic society and a vicious temperament, the average Selachii is rarely seen in civilized lands and most people view them as a curiosity. Some even view them as monsters, due to their capricious and savage nature.

STR WIL SKI CEL DEF RES VIT FAI LUC
Base 7 0 3 5 1 1 4 0 1
Growth 40% 5% 20% 30% 10% 10% 25% 0% 10%


Racial Abilities:

- Gnash: Opening their mouths wide, the Selachii takes a giant chomp out of the enemy, causing them to start bleeding. Does unresistable pierce damage equal to 4 + 50% of STR, and applies Blooded to the opponent. Blooded causes STR/10 damage per turn, and can be stacked. Blooded lasts for 5 turns or if the person gains healing from any source.

- Under The Depths: Due to gills, the Selachii absorb water damage. Unfortunately, due to the fact that they are so very in tune with water, they suffer from a 50% lightning resist penalty.

- Bloodfrenzy: Each stack of Blooded adds +1 to each physical stat (STR, SKI, CEL). For instance, having 3 stacks of blooded and 30 STR means that you now have 33 STR. This counts as bonus stats, not base.

- Rough Skin: The skin of the Selachii is rough and coarse, almost like sandpaper. You could cut yourself on it if you aren't careful. Every melee unarmed or monster attack or ability gives 10% of the damage back to whoever caused it.
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