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Oh, also a MG thread
#4
1 Movement is BS and you know it, especially for classes that can't move themself (Engineer, Arbalest, MG, Kensei , GS, Bonder, Tactician , Priest, Lantern Bearer) in any fashion with a skill and the like.

Also. Hexer???

Hexer requires you to make a status chance to smack a bitch. Which can be resisted. And also doesn't affect someone for 12 rounds.

MG can smack someone with it for 12 rounds. If it goes down to 1 round left and they're Hexer, they can refresh the entire 12 round duration with the interference curse. So I don't even see why you're going "HEXER DOES INTERFERENCE BETTER MMKAY" thing Chaos, because it's obvious that MG does it better (at good massive range, less FP, and no need for a status chance).
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