10-18-2015, 05:08 PM
And here I thought balance fu is for math, arguments, comparison and suggested changes.
Not "bwah i lost to x its bullshit please dry my tears"
Celsius shell is fine as is, sure, some class combinations lack movement skills, but that's like saying silence is bullshit because Evoker/Hexer doesn't have silent prayer.
(What would be worth adressing, on the other hand, would perhaps be the +50 hit on overcharge.)
The twelve round interference has a few requirements, but it is indeed a shutdown in any longer fights, or fights that aren't just common messing around (ie involving potions.)
It would be handy if it would be lowered, or had a some sort of a chance each turn to end completely. Low chance, mind you, so it isn't nerfed to hell.
Not "bwah i lost to x its bullshit please dry my tears"
Celsius shell is fine as is, sure, some class combinations lack movement skills, but that's like saying silence is bullshit because Evoker/Hexer doesn't have silent prayer.
(What would be worth adressing, on the other hand, would perhaps be the +50 hit on overcharge.)
The twelve round interference has a few requirements, but it is indeed a shutdown in any longer fights, or fights that aren't just common messing around (ie involving potions.)
It would be handy if it would be lowered, or had a some sort of a chance each turn to end completely. Low chance, mind you, so it isn't nerfed to hell.