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Oh, also a MG thread
#6
And here I thought balance fu is for math, arguments, comparison and suggested changes.
Not "bwah i lost to x its bullshit please dry my tears"

Celsius shell is fine as is, sure, some class combinations lack movement skills, but that's like saying silence is bullshit because Evoker/Hexer doesn't have silent prayer.
(What would be worth adressing, on the other hand, would perhaps be the +50 hit on overcharge.)
The twelve round interference has a few requirements, but it is indeed a shutdown in any longer fights, or fights that aren't just common messing around (ie involving potions.)
It would be handy if it would be lowered, or had a some sort of a chance each turn to end completely. Low chance, mind you, so it isn't nerfed to hell.
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