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Potentially Buffing "Pure" Class Setups
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I was wondering if it would be reasonable to give people using the same class for main and sub class a reason to do so. Right now, you can get the Specialization trait for a few more skill slots, but it's never really worth it. I'd like to suggest granting people who are doubling down on one class extra SP to spend on that class. That way, they can unlock more of the skills.

As a disclaimer, I don't know all of the classes by heart; so I can't say if this breaks anything balance wise. Also, I'm not sure how much of a headache it would be to code this in a way that doesn't allow people to spend the extra SP, swap out their sub class, then have a beefed up class for no reason.
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