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Walking Mobs
#3
They behave consistently; you never see walking kraboids, for example, in ocean dungeons. They all pick from the dungeon type they come from as far as possible monster types go. This is mostly intentional as the high level desert doesn't have any unique enemies aside from the boss, and so I thought it might be a good way to 'mix' dungeon types for people who aren't looking for a particular group's 10* but still wants to be able to get them.

I know we discussed this yesterday but I've forgotten most of the details. Do you want the spawns to pick from a new 'pool' of desert enemies, so you can get things like Sand Sharks with Mad Vines or Gorgons and so on? Or am I misunderstanding.
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