11-29-2014, 04:13 AM
Okay, so realizing the potential of this skill, it's a bit ridiculous and needs at least some kind of limitation.
With Fluer, it's +1M every time you crit, meaning it's +2M with the skill equipped.
In calculation, that can add up to.
7M start
Basic attack; -3M, +2M from crit, in the end leading to 6M.
Sub-attack after basic attack; -3M, +2M from crit, 5M total.
Physical attack skill (Power Gradation) that results in allowing crits; -3M, +2 from crit, 4M total.
Any other attack, -3M, leftover 1M, turn ends.
With that sort of combination, that's four attacks in one turn. It's not impossible to get ridiculously high crit rates, especially now with weapon customization parts. A third attack is pretty okay, but when you're jabbing people with 4 attacks in a row, that's beyond even broken in terms of PvP combat. I'm not sure what to do in order to limit it, but this is an overkill.
With Fluer, it's +1M every time you crit, meaning it's +2M with the skill equipped.
In calculation, that can add up to.
7M start
Basic attack; -3M, +2M from crit, in the end leading to 6M.
Sub-attack after basic attack; -3M, +2M from crit, 5M total.
Physical attack skill (Power Gradation) that results in allowing crits; -3M, +2 from crit, 4M total.
Any other attack, -3M, leftover 1M, turn ends.
With that sort of combination, that's four attacks in one turn. It's not impossible to get ridiculously high crit rates, especially now with weapon customization parts. A third attack is pretty okay, but when you're jabbing people with 4 attacks in a row, that's beyond even broken in terms of PvP combat. I'm not sure what to do in order to limit it, but this is an overkill.
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