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Invocation Breaking
#1
Okay so. Invocations are kinda bullshit. Lemme tell ya why.

Jessica Shito chants "Open the gate to another world..."
Shiva van Fenrir was knocked down by the earthen impact of the kick!
Shiva van Fenrir takes 52 Blunt damage.
Quinn A. Kadilio's turn.
Shiva van Fenrir takes 137 Blunt damage.
Shiva van Fenrir got back up!

So like. Even with 137 damage, it still wasn't broken. That was the maximum damage I could do.

Her WIL in combat was 52.

137-52=85*.5=42.5% Chance to break an invocation.

Or if its using the buggy formula we all think it is, its even less.

137*.5=68.5-52=16.5% chance to break it

Now. I'm not complaining that it's hard to break Invocations. What I'm complaining about is that damage doesn't stack to count against it.

With the change that it'd stack, the first damage would have a chance to break it would be 0%.

The second attack would have a (137+52)-52=137*.5= 68.5%

While this is still asinine considering I just well over half the average mages health in damage to them, it puts it on the path to being better. Less broken, and gives people an actual chance to break it. They can risk it and have to deal a ton of damage and possibly break your invocation, but if they fail, you literally get easy pickings because they are standing RIGHT beside you... Or they break it and you're SOL on that invocation. It's how invocations should be. As it is now, you quite literally have to almost KILL someone in a single hit to get a 100% chance of breaking it. Which is sad.
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