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Geist Schritt
#1
There's a lot of situations where 'optimal' play means using this skill every turn. At worst, the enemy can't throw out an attack that invalidates one of the types, and you always gain a momentum advantage if they want to fight back. (This is most common in Boxer versus Boxer, where the only choices are Korken, Felsmanege, and Asura Fist(?) ). At best, it's a constant mind game between deciding whether to throw out a skill or basic attack.

I suggest giving Geist Schritt a 2 round cooldown, so it can only be used every other turn. Using any Geist Schritt will put the others on cooldown as well.
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