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Rogue/Archer Traps
#4
Definitely. The big problem is that it's not an exaggeration to say 70% of all damage these days comes from Scaled Weapon Attack, and that things that don't scale with weapon attack are currently, quite frankly, underpowered as all heck right now. While some of the traps (most notably Gust and Entangle) do have tactical applications in PVE, in PVP you can basically expect everyone to either have teleports available to them, or at the very least enough elemental resist to just laugh at you. I don't know if a resisted trap hurts your momentum, but based on other interactions, it probably does, and that right there just makes them even less viable.
*loud burp*
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