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Lucky Hundreds
#1
So, guess I gotta be the one to do this.

Lucky shell x Quickdraw. Using these two in combination allows you to literally stack up to 100% lucky fortune chance making you completely invulnerable. Now, against characters who are built for damage, this is not an issue, but what about the ones who aren't built to flat out out-damage everyone? The slower ones? Tanks even? If the MG can still crit they will just mutilate you with this combo. Not to mention getting three attack declarations if they use duelist for it as well. Allowing lucky shell to stack to 100% in 8 rounds if they don't miss, which they won't against a tank character, and of course it'd be easy for them to crit against them as well if the MG is really built to do so.

My suggestion to this is to simply give lucky fortune a cap of 50% chance to negate damage entirely. The other luck based effect can stay from the shell as that isn't the biggest problem. This won't affect single shot weapons or three round weapons either, this is simply to get rid of the 100% immune to damage meta that dominates anyone that can't deal enough damage to destroy these gunners.

Now I know people are going to argue "Just move away from them or blind them" but this is not to balance it against dodge based characters, this is for the tank style characters, does it seem fair that just because someone's style is to instead of blasting you to bits its to whittle you down with moderate damage while taking next to none themselves but STILL TAKING damage gets punished by the enemy reaching a status of ignoring damage HARDER than the tank ever could?
OOC Devourer Of Souls: it makes me feel like someone slipped me acid laced water
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