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Gone with the Wind
#1
Tarnada is a cool weapon and all, but there has been a glaring issue with this weapon - and it's the fact you can easily one-shot somebody by being able to score a critical hit. Mostly because it basically lets you invoke a Vydel that breaks past Silence's barrier, and even benefits from Charge Mind and what not.

This is more or less what I've noticed from seeing other people run Tarnada builds, and using it myself. I do not think dropping the proc chance is plausible, since it's still RNG based.

My suggestion is to make it so Tarnada's Vydel cannot activate if you are Silenced. I believe this would allow more counter play against the weapon, instead of being a "score three or two critical hits and you win" routine.

Thoughts?
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