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Another STR Topic
#11
"Chaos" Wrote:
Quote:*For every 4 Scaled STR, +1 Power to all non-casting weapons.

To be sure, 'casting weapons' in this case refers to:
-All Tomes
-Spelledge weapons
-Weapons with Conduiz material
-While God Rod is in effect, Polearms with the Staff subtype
-While Apertaurus' racial is in effect, Axes

Basically, this bonus doesn't apply to anything that counts as a casting tool.

Additionally, this bonus would apply to both basic attacks and skills.

Applying this to multi-hit guns doesn't seem like a great idea. Either way, I think there's some other underlying problems present in the game right now that should be addressed before diving into the STR rework. Most notably, the ease at which players can stack incredibly high Damage Reduction % and the vast amount of free stats players can gain from items, buffs, food, and racials. Those two things are not unrelated to one another, but they have a stranglehold on which builds can be successful.

Furthermore, when the description for Strength has to have more than just one or two exceptions, chances are it's not a very elegant solution. If someone tries to swing a Spelledge axe at you, I don't see why it should do less damage than a normal axe outside of the context of magic.
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