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Justified Super EXP
#35
"Ryuzaki" Wrote:So to everyone that's saying the grind factor isn't fun and takes away from the IC?

I recently went through grinding one of my newer characters. But, I decided with GSM that we'd level the twins through sheer IC (All BDPs were done with RP, all gear was acquired properly, our cash was made via selling the stuff we got thus contributing to the economy, I'm going through unlocking alternate class options for my char through ICly training with others.)

Grinding isn't fun, when you do it bland, blank and through OOC. BUT Grinding can be *made* fun, if you turn it into an IC thing. Don't bum-rush to 60. Dev your character from level 1 to level 60 without any ooc grinding, make all your BDP runs, all your spars with others for that 5% TNL training boost IC, do everything you do IC, and you'll find a way to make grinding fun.

Or at least, I did.
Too many people do stuff OOCly in SL2. OOC sales, OOC spars, OOC BDPing, which takes away from those of us that *do* wanna do stuff ICly and entirely ICly.
Not to sound like a hypocrite, I am guilty of some of these things. I've sold stuff via OOC before, I spar OOCly to test my builds if I make changes, or sometimes just for shits and giggles. But, I'd much prefer to do it all ICly.

Rant over. Go RP in a BDP.

But can you keep doing this for over five years? You did this to "one" of your chars, my man. The oldbies have done this too, multiple times probably. I can bet anyone ranting here must have gone to a BDP RP'd in them atleast once. OOC actions come when you don't find an IC reason to do it, be it IC or OOC.

I personally tried to do so, keep a BPD IC. So fun, indeed. Until you go past the third floor. Things get instantly stale, people will opt to stop typing if they have a pint of sanity left, knowing that those things are long as fuck. Eventually you'll reach a floor with 10+ mobs to kill on the same floor anddddd OH BOY, HAVING TO WAIT FOR PEOPLE TO TYPE THEIR EMOTES BEFORE SWINGING (if they're madmen), KNOWING THAT THERE'S 9 MORE FIGHTS TO GET TO THE NEXT FLOOR. OH BOY, IF WE ALL ARE TANKS WITH NO DAMAGE. AAAAAAAH. G R I M A C E.

The first thing that comes in mind in such situation is "Why didn't I take a grindmage/high damage char here? This will take so long to-- Oh... IC. Guess I'll AFG and tab back when it's my turn."

It's a kind of metagame that's more on OOC levels. You expect what it will happen. It happens exactly like you think. Nothing new happens, nor you can take any alternate routes around it to make it slightly different than your expectations. And even if you do, eventually you run out of ideas to make it fun. (I tried many things already, even a bare fist challenge on a char with 10 STR that eventually cost me 4200 Murai, because I forgot to pocket them away in ASAGO.)

I tell you, man. You're just a fresh guy. Enjoy while you can. Eventually you'll run out of ideas to make SL2 enjoyable and join us in this rantpocalypse.

Oh, right. I'd like to make this a point too. This could come as a suggestion for high level BPDs too?
Quote:Dungeons could all use a Cave's pattern so they're not annoying as the everliving heck bamboo to navigate, and more generated depending on how many people are in the BDP. I wouldn't mind 10000 floors, as long as I don't get god damn lost in a noodle maze. It's stressing as shit, not fun.

New traps and new shit people at LV60 should be aware of (like poison tiles that chomp away a 10% HP if you don't resist/have blessing? A trap that makes a Super bomb appear on your next fight? Some trap-solving requiring Urazawa's command input in less than 1 second or so?)

Maybe make all dungeons with a level equal or above 55 be always 'Crazy'?

Maybe also have minibosses with a LOT OF HP every even floor to keep you from progressing, and you 'must' interact with it to get to the next floor, so people don't simply clean up the zone for everyone to jump in after them?

Maybe also one mob that you need to be running from constantly like 'Death' in Persona, unless you have a party with enough strong characters to take the risk?

And then low level dungeons would be what we have for high levels. Long and tiring, but somewhat rewarding in the end. The only 'meh' part is that they're randomly generated and we have to pray for them to appear while playing statue in borelands arena. If only we players could make our own BDPs in houses if only just for events or challenges. It would cut a lot of work, but in the end, be nothing but a band-aid fix.

And recalling the OP, I can say with 100% certainty now that people only want 'ez pez' EXP because most of the game's significant changes are aimed at PvP.
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