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Vanishing Flurry
#3
There's no point in using it more than once a turn. Its use as a repositioning tool is -very- strong, since you can move both yourself and your enemy with an attack. It's like Blink and Swap Position had a love child that fulfilled all of their hopes and dreams.

However, three rounds as a start is too strong for any skill, IMO. I'd start the cooldown at 2 rounds -if- the move ends up being a problem and start from there.
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