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Pocket Sand Cooldown
#2
It does sound like a nice idea, but since Rogue is mainly dependent on hit debuffs/evade buffs, I'd up the cooldown to 5 to balance the whole thing, you can basically stack this with all the other winds, save for stuff from Spellthief for an example and become basically unhittable. We don't want that with a 3-turn cooldown!

The 3M reload move is pretty bad in my opinion, I can see someone striking you with the sand, spending the blind duration attacking you then just spending 7M the turn your blind status wears off just to blind you again and repeat the cycle. It's spammable and I more so favor the cooldown method.

tl;dr - Cooldown: +1 (5-round CD) / 3M Reload: -1 (Spammey)

But it's a good idea, this is the first time I realize this is actually a once per match skill.
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