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Trait Rework
#38
Batch 5 is up now.

Feeder
Req: Vampire
There's no better food to you than blood. When you use Banquet successfully while you do not have any eaten food active, you gain a Bloodfed food for 5 battles. (5% HP/FP regen. Can be overwritten by other foods. Grants a status that increases your essence by 2 every round.)

Remove Impurities
Req: Wyverntouched, 15 Sanctity
An exceptional ability to absorb the afflicitions of others. When you use your Absorb Poison skill on an ally, the Poison status you receive has its LV increased by 10, but you also heal that ally for the same amount of HP (after the increase). Furthermore, other negative status effects they are suffering from have their durations reduced by 1 round.

Charismatic
Req: 20 Will
Your forceful personality is great at motivating people. Grants a special skill in battle called Motivate (Charisma). (Boosts Critical for all allies by Scaled WIL - 10 until your next turn. 3 round cooldown.)

Madness Mantra
Req: None
You pick a name or word that is 4-18 letters long when you gain this trait. Whenever someone else says the word and you hear it, it will be highlighted in red and agitate you. (Has no gameplay effect with only this trait.)

Further Madness
Req: Madness Mantra
Once per battle, hearing the mantra word causes your next basic attack to have +8 Power. While in battle, hearing the mantra will also cause you to laugh when this is triggered.

Obsessive Madness
Req: Further Madness
Your obsession has reached rather scary heights. At the start of battle, if a unit (other than yourself) has a name that contains the mantra word, you become obsessed with them (which ends if they reach 0 HP and the effect would trigger). While obsessed, you gain Further Madness every round, your healing/damage to and from that unit is increased by 10%/5% respectively, and you will turn to face them frequently.

Fox's Deception
Req: Redtail, Charismatic
You can trick enemies into eating your cookies. Grants a special skill in battle called Force Feed. (Feed an enemy within 1 Range one of your fortune cookies; there is a 50+Scaled LUC% chance that they will suffer a negative effect. There is also a Scaled STR% chance that you'll inflict Silence on them for 2 rounds as a result of the force feeding.)

Painful Grip
Req: Shaitan, Detainment Rank 1+
It hurts when you grab people. You know, because of the claws. When you successfully use Grapple on an enemy, they also take protection-ignoring Pierce physical damage equal to 15 + twice your Scaled STR.

High Jump
Req: Leporidae
You prefer a little more pep in your jumps. When you use Rabbit Leap, you also become Airborne at the very start, which can be useful for certain skill combinations.

Stomper
Req: Leporidae
Your enemies should learn to watch where you're going. Rabbit Leap normally gives you Rabbit Foot, but if you use it while you already have it, you will land at the end and deal Earth magic damage to all enemies within 3 Range equal to your level + 100% your Earth ATK. If you are Airborne, the status is ended, and the damage is further increased by 50%.
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