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I've fallen, but I can get up (Reactive Knockdown does not reduce momentum)
#1
Like the title said, it's possible to recover from KD with 1M. This happens often in situations with Skip, which is normally infrequent, but the addition of Elytra, it became a real issue due to the role of this status effect in combat.

Steps to reproduce:

- The enemy needs to have Elytra equipped.
- You use anything that inflicts Knockdown. For this example let us use Domino Resonate.
- Spend 3M. Move or whatever, and have exactly 4M left.
- Use Resonate for 3M.
- The enemy will be knocked down, but the player will also be knocked down.
- But... since your turn is not over, thanks to 1M, you will still recover for free.

- Once your round ends, since you rose on the same turn, it won't be reduced. The next turn the player will have a free Knockdown immunity, and no momentum lost.

Knockdown should only be able to be recovered from if you have 3M, not 'if it is your turn'. Make it so if you don't, it prolongs to the next turn, or until you can pay the 3M price.
[Image: ht_pudding_the_fox_04_mt_140821_16x9_384.jpg]
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