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The Fluid Fluer
#1
As it stands Fluer is a take it or die kind of passive, and often times builds will use it and then not even care about what they do with the rest of their turn, crit and just auto hit twice or use a skill to flee ect and it's part of something that makes kiting as melee extremely...present.

What if, say, instead of giving you 2m on a crit, it gave you normal momentum but gave one crit momentum reset, where you can crit and gain 1 more momentum, advocating the idea of a more fluid combat style and keeping the result the same for actually embracing the duelist spirit and adrenaline, it won't get rid of the possibility of kiting with side cut or anything but it'll make it harder to just walk up to someone and still get two actions against them.
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