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Coyote 2 Crazy(or is it?)
#1
The Crazy Coyote is a weapon well known for its power.  It outperforms multishot weapons in statless damage with combos like overcharge>blaze shell>double tap, grants mobility seen only in Ranger, has incredible base power along with the passive benefits that come with being a shotgun like Double Barrel(+10 hit with a negligible downside), One-Shot Wonder(+25 power to shotguns, applies per shot- so twice for the crazy coyote's Double Tap) and One-Hit KO(KD opponents Crit within one range)- the last of which particularly synergizes with Coyote's Rolling Shot, allowing you to zoom in from range and KD an opponent with the basic.

I'm not going to argue Coyote should be nerfed.  Because, simply enough, from what I understand- the playerbase likes coyote as is.  I've only very rarely heard complaints about coyote.  But when we think on that....

...I rarely ever hear anything at all about other shotguns.  The basic shotgun, in comparison to coyote, has 10% more skill scaling, 10 more accuracy, 30% less guile scaling, and 5 less power.

So, in sheer damage, the coyote will always win out, pretty much- as long as you run any amount of guile over twenty or so, which is already a boon to guns.  And maybe that's reasonable, considering it's a base weapon, and not a nine star?  But if we look at Magical Nova...

Magical Nova is a spelledge weapon with 50 will, 50 skill.  It's sort of a weird weapon, and I'd call it kinda useful and fun....  But a crippling flaw with it is the miniscule base power.  Eight base power, compared to ten from the base shotgun.  It does have arguably better scaling, but Will is a stat that's hard to pump for anyone wanting to basic attack with the weapon.  

Now, of course, it is spell edge.  And Will Scaling on Spell Edge tends to work out well enough since you want will anyway, right?  It *should*.  Take a Hexer/MG approach with the Magical Nova.  Arcane Gun increases that scaling to 50/75 skill/will, and you'll want to stack both of those stats for Hexer infliction anyway.  It sounds great and appealing, but-

But, still, the Magical Nova struggles to actually use that SWA for spells.  Remember that as a gun, the Magical Nova's power upgrades only apply to basic attacks.  So autohits, and by extension spells, are always going to be a step behind.  Combined with the poor customizability for power in guns(Short Barrel and Piercing Bullets being the only options), and the Magical Nova hardly catches up to similar weapons.  Nine times out of ten, it's better to just run a tome and a gun, like a Seed Sniper and a Custom Tome- so that's exactly what people do.

So, the Magical Nova almost manages to be good.  But I think it's arguable that most spelledge weapons hit that weird, almost bluebally point.  There's one more shotgun that should shine just as well as the Coyote, though.

The Corvis Cannon.

This is honestly a hard weapon to address.  Once in a while, you honestly do get to see some cool stuff with it, but not really often enough, I feel.  The Corvis Cannon covers a struck opponent in black feathers, and when an opponent covered in feathers is struck by wind damage, they go airborne.  Finally, shooting an opponent that is airborne with a corvis cannon deals 49 unresistable wind damage, which is pretty hefty.

It's not exactly weak, with a cool effect like that- you can always do something like running Elemental Augment and proccing Wind damage after every shot to make opponents go airborne.  But at most- if your opponent has misplayed and you're in a punish state, you proc two instances of that, for a total of 98 damage.  Usually, you won't pull off even that much.

There's also the abysmal scaling on the Corvis Cannon to address.  45% Skill, 30% Res, 30% Cel.  The numbers being so split means you usually get rounded out of actually decent numbers, and having to level Resistance alongside Cel pigeonholes you into specific builds, making this a really...  Not versatile weapon.   It has decent power at 11, but still way below the Coyote's 15.  Its saving grace is a 15% extra crit chance, but that number doesn't synergize much with the weapon's passive.  It just feels weird.

I don't think the Corvis Cannon needs large buffs.  But I think it could use some *small* buffs to bring it into a more usable place.  I think merging either its Res or Cel scaling into Skill would be enough to at least make it much easier to approach.


So, that's all the shotguns in the game.  Crazy coyote outshines them all.  But I don't think that's a bad thing on Coyote's part, but instead more just that the other weapons struggle to find their place in the game.  Some looks to Corvis Cannon, at least, would be nice- so it can really feel impactful, as a boss ten star.

Thanks for reading.
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Messages In This Thread
Coyote 2 Crazy(or is it?) - by Maksimum_Fire - 08-31-2020, 03:54 PM
RE: Coyote 2 Crazy(or is it?) - by Maksimum_Fire - 08-31-2020, 04:47 PM

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