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Korvara Boss Spawn Timer
#3
Everything but the last one. If only because some person AFKing after a fight (thus being untargetable) means a bunch of unkillable super monsters spawn and chase everyone else out too.

This definitely fills a hole I'd been feeling but hadn't yet put to post since I wanted to see how this game panned out before offering any larger criticisms. In old SL2, more people levelling meant better returns for everyone. In Korvara, it's feast or famine and most people famine. A dungeon can hold at most 2 full, high level parties and have respawn timers that don't drag on for a long time after the last mob is dead, and most groups will have a rotation between dungeons that see them hitting up more than one and clearing them out.

It won't be a huge issue if our player count ever settles back into the 70s or 80s, but with 100+ players every day at every hour, it's been nightmarish.
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Messages In This Thread
Korvara Boss Spawn Timer - by Kameron8 - 07-14-2022, 04:17 AM
RE: Korvara Boss Spawn Timer - by Snake - 07-14-2022, 03:04 PM
RE: Korvara Boss Spawn Timer - by FaeLenx - 07-15-2022, 02:45 AM

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