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"Ranylyn" Wrote:Don't forget; I'm the one who suggested Risu could sometimes have a bad day with her old text, purely for flavor. I'm completely on board with giving the world more flavor and I love things like washing off the Jammer Beta acid. Which despite doing only 1 acid damage is, hilariously, a much bigger threat than firesplitters will ever be outside of Stylish, purely for the damage to your weapon. Yeah, firesplitters are THAT non-threatening.
The major difference in using the Lava Slime as justification is that Firesplitters are literally zero threat (outside of Stylish, as mentioned, which everyone but me avoids because "it takes too long" and I avoid because of the firesplitters, actually) to anyone with the common sense to hit and run, just like Legumes. (Coincidentally, these also had a thread to neuter them not that long ago.) While, on the flipside, the Lava Slime doesn't even need to attack anyone to kill them if they use melee basics. I've seen a dagger dancing Kensei/VA go down in one round just to the retaliation damage. Disabling this makes much more sense.
Now. Would I COMPLAIN if this was added? Probably not, outside of MAYBE some (hopefully) comedic grumbling about how idiot kids these days can't even move their legs. My opposition to this stems mostly from the fact that Dev's time would be better spent being put towards fixing all the bugs not found in beta because everyone was too busy smashing one anothers' faces in to actually test anything else.
(That, and, you don't want one damage type to completely invalidate an entire classification of monster - especially when that monster literally only has one threat outside of the boss - The Wings of Fire - and even the boss is a non-threat to non-melee characters. One could also argue forgeries against akimbo gunners, to which I say "Fortune Wind. Stop being dumb and attacking with the guns."
Charged sonic shell. You only get the backlash damage on the first round of that attack, even if akimbo. Silenced forgeries cannot Resonate.
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"Chaos" Wrote:Water can't always douse fire. Besides a certain kind of fire that just gets worse when you apply water, there's also those fires that are just too strong or too widespread to be put down by just a simple dousing of water. In other words, thematically, water isn't an instant solution to dangerous, explosive fires. It might harden the lava slime for a bit or mess up the retaliation ability of a forgery temporarily, but a very strong (and sentient) fire will just evaporate the water before the water can really mess it up.
Mechanically, you have more than enough methods to prevent or delay a Firespitter from exploding. Not even theming can justify the fact that the only purpose of this suggestion is to make the Firespitter's one ace in the hole even more unnecessarily impossible to get off.
Rest assured your accel dark calling self-detonate event monsters will probably be fine, but yes I am trying to justify that, given that water damage is already a rare instance in of itself, I don't see the issue here.
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"Spoops" Wrote:but yes I am trying to justify that, given that water damage is already a rare instance in of itself, I don't see the issue here.
List every single method that is within any given player's disposal that can make a Firespitter unable to use Self Detonate on any given turn, and you will see exactly why your suggestion is little more than overkill. Rarity has nothing to do with the matter at hand.
[12:53:15 AM] Chaos: don't hit dyst
[12:53:18 AM] Chaos: that's cruelty to animals
[12:53:20 AM] Chaos: you have to shoot it
[12:53:20 AM] Dystopia: ye
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I still don't see the issue, however, I guess theming is not important to anyone else here, how dare I suggest that water focused builds or builds that have some water attacks have certain advantages in a PvE scenario.
I think the thread's done here, I don't really much care anymore.
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