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The HP heal change was mostly because prior to the change you could get the same amount of healing from Meditate with two skill uses. FP, I agree with and already changed (see: nerfed hard). As for Crane Hop stuff, Meditate in the next update takes 6+M, meaning it will take all of your Momentum, with a minimum of 6 required.
We'll see what good/bad this does and work from there.
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That.. is literally not going to affect it in any way whatsoever.
It just means you have to use Crane Hop first. Which I do anyway, because it doesn't matter when.
Literally the only difference is that you can't 1M Guard after it anymore. On a class that has an innate 10% Damage Reduction for not using a shield.
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Honestly. Part of what Ranylyn said sounds better than the 6+M change to me (mostly because the 6+M one doesn't change anything). No access to Meditate if you have used Crane Hop that round / can't Meditate + Crane Hop.
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Wouldn't be too hard to make Meditate unusable if you're Airborne.
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Wouldn't be too hard to use celcius shell or 0 momentum moves to end airborne too, please nerf crane hop, 1 momentum movement is way too good ;;