07-16-2016, 12:23 AM
As it is right now, Cobra is one of the strongest innate abilities in the game. Not only does it give tons of free mobility options that cost next to nothing (or actually nothing), but they also get a healthy amount of damage mitigation that is overwhelmingly broken against certain classes that make it a super hard counter to everything. The only thing it isn't really a hard counter to is certain things like multi-hitters, or even a mage.
While the stance itself has a few counters (Blind, Teleport moves, Knockdown) these are counters to it's dodging aspect. This doesn't deal with it's RATHER OBSCENE mobility the class has. Here are a few proposed changes and I'll explain why below in quotes.
PROPOSED CHANGE LIST
Leaping Lizard costs 3 Momentum when no enemy is adjacent. 1 Momentum if you're adjacent to an enemy.
Winged Serpent costs 1 momentum to use (without repeat action), and it's range is decreased from 7 or 8 max to 6.
----The 1 Momentum Cost is negated if used in Conjuction with Leaping Lizard.
Sub-class Demon Hunter loses ONE of it's dodges from Cobra.
If you have the GUARDING status or GUARD BREAK, you cannot Cobra Dodge.
Please read over this and post thoughts below. Thanks.
While the stance itself has a few counters (Blind, Teleport moves, Knockdown) these are counters to it's dodging aspect. This doesn't deal with it's RATHER OBSCENE mobility the class has. Here are a few proposed changes and I'll explain why below in quotes.
PROPOSED CHANGE LIST
Leaping Lizard costs 3 Momentum when no enemy is adjacent. 1 Momentum if you're adjacent to an enemy.
Quote:As a whole, this skill isn't horrendously broken except that it provides certain things get obscenely weird. It makes getting close to a Cobra bad, and staying away bad. There isn't anything inherently bad with it, except it allows for being able to flee anytime you are anywhere near the border of a map... and by anywhere, I mean within 7-8 tiles of it. This will make it so that a Leaping Lizard/Burn Up (skyburn)/Gain Air > Winged Serpent costs 2m. Which means it still is *basically* crane hop but longer range, and combos into itself as a class. It also gives a sort of nerf to auto-hits that was much needed.
Winged Serpent costs 1 momentum to use (without repeat action), and it's range is decreased from 7 or 8 max to 6.
----The 1 Momentum Cost is negated if used in Conjuction with Leaping Lizard.
Quote:This one was iffy. Winged Serpent on it's own was devastating. However comboing it with other things made it somewhat silly. My initial suggestion was just going to have things that make you airborne cost 2m, but it'd be bad for development to their class/race as a whole. So I decided that instead of making them cost. Make Winged Serpent cost 1M. This will make a full Leaping Lizard > winged Serpent cost 2M or 4M. Both of which work extremely well if the class gets a critical, they can have a full 6m to do their stuff.
Sub-class Demon Hunter loses ONE of it's dodges from Cobra.
Quote:Should be fairly straightforward. One of the most overpowering things about this class is you can just sub-class it and get a ton of benefits. We nerfed Matador when it was overperforming in the subclass. Cobra should be getting the same treatment.
If you have the GUARDING status or GUARD BREAK, you cannot Cobra Dodge.
Quote:Cobra is about being light on your feet to dance around blows. Before, we made GUARDING make you lose evasion% equal to your guard level. This is just something that needs to come up again as a whole. Whether it's in the form of LVL*3% chance to fail, or just utterly negating the ability to cobra-dodge whilst bracing for a hit. I'm indifferent. It needs to change, badly.
Please read over this and post thoughts below. Thanks.