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Blazing Shinken's cinder tiles used to scale off 50% STR, but now their damage is pretty minimal regardless of STR or Fire ATK. Is this intentional?
[Details]
The damage seems to be static almost the entire time.
Rank 5 Shinken
With 42 STR / Fire ATK:
M.TYPE - STANDARD Arena Combatant takes 5 Fire damage.
M.TYPE - STANDARD Arena Combatant takes 5 Fire damage.
M.TYPE - STANDARD Arena Combatant takes 5 Fire damage.
M.TYPE - STANDARD Arena Combatant takes 5 Fire damage.
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This was changed a while back, and even changed again during great reckoning, Dev says cinder tiles are supposed to use 30% of your fire ATK, 30% of 42 is about 12, and most arena combatants have 40-45 defense, reducing that to about 7 or 8 per tile, it sounds rather standard to me but also the numbers seem a bit off.
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Mechanations have fire and ice resistance.
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"Esther" Wrote:Mechanations have fire and ice resistance.
Arena combatants do not have racial passives.
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Compared to Blazing Crystal Rose, Blazing Shinken's cinders are pretty trash.
Blazing Crystal Rose seems to be using 100% Fire ATK on cinders.
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It was doing Cinders equal to the bonus damage, IE Rank * 2. I changed it to 100% Fire ATK.
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